  
Two Full Titles From The Award Winning Clue Finders!
Join the Clue Finders in a haunted amusement park and mystery mansion arcade to learn critical thinking and problem solving skills. Apply deductive logic, spatial reasoning, ordering, sequencing and hypothesis testing to solve the mysteries.
Includes
Clue Finders Search And Solve Adventures
Clue Finders Mystery Mansion Arcade
Skills Learned
Pattern Recognition
Pattern Completion
Classification
Order and Sequence
Cause and Effect
Planning and Strategy
Hypothesis Testing
Spatial Relationships
Deductive Reasoning
Logical Analysis
Problem Solving
Data Collection
Drawing Conclusions
Making Analogies
Features
15 Interactive Activities
More than 15 Skills Covered
4 Skill Levels
Detailed Help
Progress Reports
Clue Finders Search And Solve Adventures
Uncover the mystery at the amusement park! There’s something suspicious in the dark night sky . . . flashing lights from an old, abandoned amusement park.
Join the Clue Finders as they venture into a haunted carnival on a mystery-solving quest. But watch out; you’ll need all the nerve, wits, and problem-solving smarts you can muster to crack this creepy case!
The engaging Clue Finders are hot on the trail of yet another mystery, this time in an abandoned amusement park. Apparently, someone's been tinkering around with the robots that were the theme of the park, and it's up to the ClueFinders to discover why.
While searching the park, Joni and Owen will play 4 main critical thinking games that focus on patterns, visual analogies, written clues, etc., to earn keys to help advance the game.
When players earn 4 complete keys, they will use them to power up the park, then go back to earn 4 more to enter the Haunted House Maze and rescue Leslie and Santiago, who are trapped.
Then it's off to the final 2 challenges!
Features
9 critical thinking activities (includes a short puzzle in beginning)
Activities can be played in adventure mode, or in practice mode
4 difficulty levels
Auto leveling
Progress tracking
Skills Learned
Order and Sequence
Spatial Relationships
Hypothesis Testing
Planning and Strategy
Clue Finders Mystery Mansion Arcade
It’s late at night and the Clue Finders are responding to a message from Joni’s Uncle Horace. They approach a mysterious, sinister-looking house. Joni is eager to go inside, but the other Clue Finders think that the message might be a fake, sent to fool them. And LapTrap, of course, is scared to death.
The house has a high-tech "command center," with a large table and video monitors along the wall. Seated at the table are four villains from previous Clue Finders adventures - Fletcher Limburger, Alistair Loveless, Pericles Lear, and Ms. Rose.
An unknown person sits at the center of the table, identity obscured - the mastermind of the entire affair. This person has asked the other villains to do what no one else has been able to do: trap the Clue Finders once and for all.
You must guide Owen, Santiago, and Leslie through their arcade traps, collect special "powers," and then help Joni.
Joni cannot complete her multi-player arcade trap until all the Clue Finders are together. This final arcade game is long and challenging, and if Owen, Leslie, or Santiago run out of special powers, they must go back to their own arcade games to get more.
Can you help the Clue Finders escape from their arcade traps and reveal the identity of the mastermind?
Activities Include
- Red Video Phone
The red video phone is available in all arcades except Joni’s. When you click the red video phone icon, Joni appears and gives help and encouragement
- Joni’s Backpack
All the necessary powers you have collected from the other arcades will be displayed on the screen. Go to Owen’s Radical Pizza Race Go to Santiago’s Pinball Predicament
Ships In A Jewel Case
Windows System Requirements
Windows 95, 98, Me, 2000, XP
Pentium 166MHz or faster processor
100MB hard drive space
32MB of RAM
8X CD-ROM Drive
Macintosh System Requirements
OS 8.6 - 9.x and OS X
Power PC 180MHz or faster
100MB of hard disk space
32MB of RAM
8X CD-ROM Drive
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